Hi Jim, Thanks for the suggestion, unfortunately it didn't work. It really feels like it's making a copy for some reason as once I return to the
int AttackWrapper::CalculateDamage(const std::vector<Game::Battles::BattleCharacter*>& users, Game::Battles::BattleCharacter* target, const std::vector<Actions::ActionTarget>& targets, Game::Battles::BattleField *field) { return call_method<int>(self, "CalculateDamage", users, ptr(target), targets, ptr(field)); } function, the value are back to their expected value. Slicing wouldn't be a problem here would it, since Hit is a member of the base class anyways? > Date: Thu, 25 Aug 2011 13:18:04 -0700 > From: tallji...@gmail.com > To: cplusplus-sig@python.org > CC: super24bitso...@hotmail.com > Subject: Re: [C++-sig] Boost Python loss of values > > On 08/25/2011 04:17 AM, Jay Riley wrote: > > > > > And the python exposing is done as follows: > > > > class_<Attack, AttackWrapper, boost::shared_ptr<Attack>, bases<Action> > > >("Attack") > > .def("CalculateDamage", &AttackWrapper::CalculateDamageDefault); > > > > This bit looks a little suspect, and I'm surprised that it compiles - > class_ should only take 4 arguments if one of them is boost::noncopyable. > > I think you mean: > > class_< Attack, boost::shared_ptr<AttackWrapper>, bases<Action> > > (...) > > See > > http://www.boost.org/doc/libs/1_47_0/libs/python/doc/v2/class.html > > for details of the arguments to class_. > > I don't have a good idea as to why this would cause the problem you're > seeing (maybe you're slicing your AttackWrapper instances into Attack > instances?) but I'd recommend fixing it first. > > Good Luck! > > Jim Bosch
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