Hi Jim,

Thanks for the suggestion, unfortunately it didn't work. It really feels like 
it's making a copy for some reason as once I return to the 

  int AttackWrapper::CalculateDamage(const 
std::vector<Game::Battles::BattleCharacter*>& users, 
Game::Battles::BattleCharacter* target, const 
std::vector<Actions::ActionTarget>& targets, 
Game::Battles::BattleField *field)
        {
               return call_method<int>(self, "CalculateDamage", users, 
ptr(target), targets, ptr(field));
        }

function, the value are back to their expected value. Slicing wouldn't be a 
problem here would it, since Hit is a member of the base class anyways?

> Date: Thu, 25 Aug 2011 13:18:04 -0700
> From: tallji...@gmail.com
> To: cplusplus-sig@python.org
> CC: super24bitso...@hotmail.com
> Subject: Re: [C++-sig] Boost Python loss of values
> 
> On 08/25/2011 04:17 AM, Jay Riley wrote:
> 
> >
> > And the python exposing is done as follows:
> >
> > class_<Attack, AttackWrapper, boost::shared_ptr<Attack>, bases<Action>
> >  >("Attack")
> > .def("CalculateDamage", &AttackWrapper::CalculateDamageDefault);
> >
> 
> This bit looks a little suspect, and I'm surprised that it compiles - 
> class_ should only take 4 arguments if one of them is boost::noncopyable.
> 
> I think you mean:
> 
> class_< Attack, boost::shared_ptr<AttackWrapper>, bases<Action> >
> (...)
> 
> See
> 
> http://www.boost.org/doc/libs/1_47_0/libs/python/doc/v2/class.html
> 
> for details of the arguments to class_.
> 
> I don't have a good idea as to why this would cause the problem you're 
> seeing (maybe you're slicing your AttackWrapper instances into Attack 
> instances?) but I'd recommend fixing it first.
> 
> Good Luck!
> 
> Jim Bosch
                                          
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