URL: <http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15721>
Summary: Running a server from GTK+ with debug enabled causes lockup Project: Crack Attack! Submitted by: lorien420 Submitted on: Sun 02/12/06 at 05:37 Category: None Severity: 4 - Important Item Group: None Status: None Privacy: Public Assigned to: lorien420 Open/Closed: Open _______________________________________________________ Details: When running a server from the GTK+ front-end, the game will lock up after a few seconds. The backtrace implies that the game-process is waiting for some sort of I/O signal from the GTK+ process. It's not clear entirely what's going on here, but it could be some of the console flavored output is screwing up the GTK+ code we've written. It could also be that our handling of GIOChannel is just wrong and it only comes up when we're pushing tons of text. The general solution to this is going to be taken from the Mac Crack Attack people. I'm gonna make an Alert or Output class that can more intelligently handle the style of output we're looking for. _______________________________________________________ Reply to this item at: <http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15721> _______________________________________________ Message sent via/by Savannah http://savannah.nongnu.org/ _______________________________________________ crack-attack-devel mailing list crack-attack-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/crack-attack-devel