On Tue, 5 Oct 2010, Nathaniel Rook wrote:

> On Mon, Oct 4, 2010 at 3:13 PM, David Ploog <dpl...@mi.fu-berlin.de> wrote:
>> [1] Sometimes I am sad realising how we lose flavour when streamlining
>> gameplay, for example Nemelex's portable altar, the Berserker's spears,
>> and now Elyvilon's prayer for protection. If someone has idea for how to
>> keep the game smooth but reinstate theme (like the above, or otherwise),
>> please speak up.
>
> If these changes [making EKY 'p'rayers into 'a'bilities] are enacted, 
> are there any prayers which require a long "pray" status condition left? 
> Some semblance of the previous flavor could be preserved by giving 
> effects like Elyvilon's protection or Yred's mirror the old "Pray" 
> status light, instead of a more descriptive message like "Protect".  In 
> addition, these abilities (and some other former prayers) could always 
> be placed on the 'p' glyph of the abilities list, so 'ap' would always 
> invoke a prayer.  These are certainly not as good as the status quo from 
> a flavor standpoint, but they have no gameplay ramifications and are 
> better than nothing.

I am fine with both of these ideas. In fact, I originally suggested 'aP' 
to make the prayer more standout, but I guess 'ap' is a bit better. There 
is one issue with havign a 'Pray' status light: the action of sacrificing 
items is also called 'p'rayer. As you will note, the 's' key is free 
(well, it doubles the rest command of '.') and could be used as 
's'acrifice. Opinions?

David

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