On Tue, Oct 12, 2010 at 11:43:56PM +0000, David Lawrence Ramsey wrote: > commit c8bd64b89eb70e18c81f2fdf7dd5bd0efbd6804e > > In fight.cc, properly use has_claws() instead of checking for MUT_CLAWS. > > This ensures that sources of claws other than the mutation (felids, > transformations such as dragon form) get the proper claw damage.
The places you changed all deal with damage. Using has_claws() greatly increases damage, something that is hard to undo, and felids are already quite powerful. The claws are needed for other purposes (messages, damage type). Improving dragon form, even by that big of a factor, isn't a bad idea, though. Should I hard-code undoing this increased damage, or perhaps all other uses for claws, instead? -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss