I wonder what rules on optimizations that increase build time we'd want. Some of us (due, sorear) code on very slow machines, and I don't want to hurt them badly; some changes can make concrete gains, though.
For example, pngcrush shaves 700KB off binary downloads, and I later learned that advpng can make that 840. The time cost on a machine that does "make TILES=y -j4" in 2m48.483s, is (-j1): 19s pngcrush 8s pngcrush with hardcoded optimization choice 37s advpng This may be just a 5% slowdown, but then, it's another ~1.5 minute on slow machines... For now, I made it do these optimizations whenever you do a build that optimizes code. Ie, any but "debug", "NO_OPTIMIZE=y" or "HURRY=y". Not having advancecomp nor pngcrush installed will have the same effect. Is this ok with you? (These are optimizations of built packages, not of source.) -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 & L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss