I wonder what rules on optimizations that increase build time we'd want.

Some of us (due, sorear) code on very slow machines, and I don't want to
hurt them badly; some changes can make concrete gains, though.

For example, pngcrush shaves 700KB off binary downloads, and I later learned
that advpng can make that 840.

The time cost on a machine that does "make TILES=y -j4" in 2m48.483s, is
(-j1):
19s  pngcrush
 8s  pngcrush with hardcoded optimization choice
37s  advpng

This may be just a 5% slowdown, but then, it's another ~1.5 minute on slow
machines...

For now, I made it do these optimizations whenever you do a build that
optimizes code.  Ie, any but "debug", "NO_OPTIMIZE=y" or "HURRY=y".
Not having advancecomp nor pngcrush installed will have the same effect.

Is this ok with you?


(These are optimizations of built packages, not of source.)
-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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