Hi! One part of Zot Defense really puzzles me:
mon-stuff.cc, _calc_player_experience() // Get exp for all kills in Zotdef else if ((pet_kill && !already_got_half_xp) || crawl_state.game_is_zotdef()) return (half_xp); What's the purpose of it? What did you want to get? All it does is giving half xp if a hostile monster somehow kills another hostile or a pacified one, and it wasn't already counted as a confusion kill. I have a feeling like you wanted to give full xp for all kills or something of this kind. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ What happens now with your Lotus Notes apps - do you make another costly upgrade, or settle for being marooned without product support? Time to move off Lotus Notes and onto the cloud with Force.com, apps are easier to build, use, and manage than apps on traditional platforms. Sign up for the Lotus Notes Migration Kit to learn more. http://p.sf.net/sfu/salesforce-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss