Hi!

One part of Zot Defense really puzzles me:

mon-stuff.cc, _calc_player_experience()
    // Get exp for all kills in Zotdef
    else if ((pet_kill && !already_got_half_xp) || crawl_state.game_is_zotdef())
        return (half_xp);

What's the purpose of it?  What did you want to get?  All it does is giving
half xp if a hostile monster somehow kills another hostile or a pacified
one, and it wasn't already counted as a confusion kill.

I have a feeling like you wanted to give full xp for all kills or something
of this kind.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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