Before I get back to Zin, on whom I've admittedly been procrastinating, I have a few quick thoughts regarding the newly integrated Zot Defense:
1. The place displayed for Zot Defense is always Dungeon:1. Shouldn't it be Zot:5 or at least Zot? (Sprint already displays Dungeon instead of Dungeon:1.) 2. There's a lot of code that assumes that monsters using the 'P' glyph are plants, and that monsters that use the 'p' glyph are ghosts. With this in mind, having oklob saplings use lightgreen 'p' is problematic. How about moving oklob saplings to cyan 'P', and oklob plants to lightcyan 'P'? Rationale: Most acid-associated monsters don't seem to have consistent colors, but cyan contains some green, acid blobs use lightcyan already, and the scheme keeps the convention of more threatening monsters' having bright colors. 3. There's currently nothing preventing the new monsters added for Zot Defense, oklob saplings and burning bushes, from showing up in the normal game or Sprint. And there's one way they can show up there already: Xom's monster polymorph can affect plants, and overrides monsters' magic immunity. Should they eventually be integrated into the other sub-games (for lack of a better term)? For one thing, since they're both plants, they could be useful to Fedhas worshippers, or as a product of Fedhas' wrath. Also, burning bushes might be fitting for the Volcano. ------------------------------------------------------------------------------ This SF Dev2Dev email is sponsored by: WikiLeaks The End of the Free Internet http://p.sf.net/sfu/therealnews-com _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss