Before I get back to Zin, on whom I've admittedly been procrastinating,
I have a few quick thoughts regarding the newly integrated Zot Defense:

1. The place displayed for Zot Defense is always Dungeon:1.  Shouldn't
it be Zot:5 or at least Zot?  (Sprint already displays Dungeon instead
of Dungeon:1.)

2. There's a lot of code that assumes that monsters using the 'P' glyph
are plants, and that monsters that use the 'p' glyph are ghosts.  With
this in mind, having oklob saplings use lightgreen 'p' is problematic.
How about moving oklob saplings to cyan 'P', and oklob plants to
lightcyan 'P'?  Rationale: Most acid-associated monsters don't seem to
have consistent colors, but cyan contains some green, acid blobs use
lightcyan already, and the scheme keeps the convention of more
threatening monsters' having bright colors.

3. There's currently nothing preventing the new monsters added for Zot
Defense, oklob saplings and burning bushes, from showing up in the
normal game or Sprint.  And there's one way they can show up there
already: Xom's monster polymorph can affect plants, and overrides
monsters' magic immunity.  Should they eventually be integrated into the
other sub-games (for lack of a better term)?  For one thing, since
they're both plants, they could be useful to Fedhas worshippers, or as a
product of Fedhas' wrath.  Also, burning bushes might be fitting for the
Volcano.

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