While fixing mis-sized tiles, I noticed this:

.../source/rltiles/dc-dngn/wall/dngn_wax_wall.png  |  Bin 50832 -> 1312 bytes

Sure, the initial tile was bigger (34x34 instead of 32x32), but it's hard to
explain how it possibly could get that bulky.

Thus, could you folks please do this whenever you check in a tile:

optipng tile.png
advpng -4 -z tile.png


There is no point in recompressing existing tiles, unless when you edit one
(as that's effectively rewriting it).

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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