On 12 January 2011 13:09, David Ploog <dpl...@mi.fu-berlin.de> wrote:
>> commit f9d11d0b17e300b951bd6365a3d563be43b3b66d
>> Author: Johanna Ploog <j-p-...@users.sourceforge.net>
>> Date:   Tue Jan 11 22:41:36 2011 +0100
>>
>>    Add the first tutorial lesson: movement/exploration.
>
> I immediately tried it out.

Thank you! :D

> Applied a little change: tell Numpad users to try both Numlock on and off.

Good point. However, I've moved this bit of information into the main
message as I found it distracted a bit from the movement graphics.

> And give one reason for vi keys by mentioning laptops.

Sorry, but I really don't think this is pertinent information. If the
player already is using a laptop without number pad, they'll realize
the significance of an alternative movement system of their own; if
they aren't, they either won't care or already prefer using vi keys.
Either way, giving an explanation about vi keys amounts to, "You
probably don't see the point of this, but believe me, there are
players who need this", which is entirely correct of course, but not
actually necessary for the tutorial. :)

> 1. _Run down this corridor with Shift-9 or Shift-PgDn.
> These both are for Numpad users. I think it'd be better to have just the
> first one. On the other hand, vi keys users should be informed that
> Shift-L will work, too.

Yes, I know. Fixed now.

> What's more, for some terminals, shift-numpad does not work. For this,
> we have / _followed_ by the direction. Do we want to mention that?

I don't know. I'm actually pretty happy about the current terse state
of the movement explanations. I guess that's what the vi keys are
there for.

> 2.  When standing on a staircase leading upwards, you can enter the
> previous level with </white>.

Thanks, fixed.

The first map looks about finished now, though I still need to work
out how to make the tutorial set the player's starting stats depending
on map type, e.g. the current early hunger is out of place for
movement, but will feature in the monster and item tutorials.
Likewise, starting inventory may differ.

Thanks for the feedback!

Johanna

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