>
> Author: Raphael Langella <raphael.lange...@gmail.com>
> Date: Tue Jan 18 23:56:17 2011 +0100
>
> Better movement AI for ranged attackers.
>
> When you leave the LOS of a monster with ranged attacks, it will try to
> regain
> a line of fire instead of coming straight after you.
>
It needs more special cases. Some monsters have ranged attacks but are much
more powerful in melee, like executioners. The quick fix is to exclude
monsters with M_FIGHTER, except centaur warriors and yaktaur captains.
A better long term solution would be to add a monster flag LIKES_RANGE or
LIKES_MELEE. Or even make it a short field in monsterentry with a range from
0 to 10 and roll against it.
Another thing to consider is naga spit. They already waste too much time
spitting on you when you have rPois. Is making their behaviour dependent on
player resist too nasty?
Comments on way to implement it and what behaviour to give to specific
monsters are welcome.
Raphaƫl
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