I've been looking at a few of the wiki pages devoted to the size system and its in-game effects, most notably:
https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:ogre and, of the ideas presented there, the least controversial seems to be having ogres and other large races not flounder in shallow water. After looking into it in terms of code, this would be easy to implement by adding special cases to player::extra_balanced() and monster::extra_balanced(). The races with body sizes greater than medium are: nagas, centaurs, ogres, and trolls. (Nagas and centaurs are in the odd category of races with large body sizes but medium torso sizes; I'm only looking at the former, since the latter seems to only be used for things like weapon wielding.) Nagas are already specifically covered in these functions, presumably due to their having tails instead of feet. Would this feature be unbalancing to implement for the other species? Note that it would apply to monster equivalents as well, not just player species, and, if it is suitable, I have a patch ready. ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss