via  a4d45caf8c4f27b897e3dbc97bb91af8e7e76b2a (commit)
      from  9f1b6d0f17468ce6534bc2a2d5d70fbf44a86e32 (commit)

-----------------------------------------------------------------------
commit a4d45caf8c4f27b897e3dbc97bb91af8e7e76b2a
Author: Adam Borowski <kilob...@angband.pl>
Date:   Thu Feb 17 16:14:15 2011 +0100

    Disable monster tiers spam.
    
    One day of stats from real games would be more than enough.
    
    Not purging the code away yet, since it might be useful if we improve the 
tiers
    (they're pretty abysmal right now).

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Summary of changes:
 crawl-ref/source/mon-stuff.cc |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/crawl-ref/source/mon-stuff.cc b/crawl-ref/source/mon-stuff.cc
index 87e2685..0e87711 100644
--- a/crawl-ref/source/mon-stuff.cc
+++ b/crawl-ref/source/mon-stuff.cc
@@ -683,11 +683,13 @@ static void _check_kill_milestone(const monster* mons,
 #if TAG_MAJOR_VERSION == 32
 void note_montiers()
 {
+#if 0
     char buf[128];
     snprintf(buf, sizeof(buf), "Killed monsters: %d trivial, %d easy, "
         "%d tough, %d nasty; %d corpses", you.montiers[0], you.montiers[1],
         you.montiers[2], you.montiers[3], you.montiers[4]);
     take_note(Note(NOTE_MESSAGE, 0, 0, buf));
+#endif
     for (unsigned int i = 0; i < ARRAYSZ(you.montiers); i++)
         you.montiers[i] = 0;
 }


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