via 1908ecb5c82ae25502487210c9f033351a74d746 (commit) from d777d01b5a494f98dce54c1d9805f72f70db8ef2 (commit)
----------------------------------------------------------------------- commit 1908ecb5c82ae25502487210c9f033351a74d746 Author: Adam Borowski <kilob...@angband.pl> Date: Thu Feb 17 22:48:57 2011 +0100 Silent Tornado? Hah. ----------------------------------------------------------------------- Summary of changes: crawl-ref/source/spl-tornado.cc | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/crawl-ref/source/spl-tornado.cc b/crawl-ref/source/spl-tornado.cc index f41e122..fa976f4 100644 --- a/crawl-ref/source/spl-tornado.cc +++ b/crawl-ref/source/spl-tornado.cc @@ -14,6 +14,7 @@ #include "mon-behv.h" #include "ouch.h" #include "player.h" +#include "shout.h" #include "spl-cast.h" #include "stuff.h" #include "terrain.h" @@ -162,6 +163,7 @@ void tornado_damage(actor *caster, int dur) pow = div_rand_round(pow * dur, 10); dprf("Doing tornado, dur %d, effective power %d", dur, pow); const coord_def org = caster->pos(); + noisy(25, org, caster->mindex()); WindSystem winds(org); std::stack<actor*> move_act; -- Dungeon Crawl Stone Soup ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss