On Sun, Mar 06, 2011 at 02:30:32PM +1000, Jude wrote: > Our standard parlance is that "dlua" is "Dungeon Lua", and "clua" is > "Client Lua", but that brings confusion when one looks in dat: there's > a "lua" folder and a "clua" folder [that are reversed]
> * Rename dat/clua to dat/dlua, move common files into dat/common_lua > (say), rename dat/lua to dat/clua. No change to any of the wrapper > files as such. Easiest. It also, unlike the other solution, preserves the notions of "dlua" and "clua". Having only one set of names is good. I prefer this. > * Rename dat/clua to dat/lua/priv, move common files into > dat/lua/util, rename dat/lua to dat/lua/pub. Change the parlance in > the contained files to "publua" and "privlua" instead of "clua" and > "dlua". This would be harder but remove any current and future > confusion between crawl's "Two Luas". Any possible confusion is for us as users don't see anything but clua. And for us, having the same names as all around the C++ code is important. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss