Yeah I noticed the message on the commit I made. I'll get that setup
tomorrow (well, today, I guess)!

Regards,
Robert Burnham


On Thu, Mar 17, 2011 at 2:26 AM, Eino Keskitalo <eino.keskit...@gmail.com>wrote:

> Robert, you need to be committing to gitorious, not sourceforge. Check
> out the git-quickstart guide, it has been updated with instructions
> how to work with gitorious instead of sourceforge.
>
> --Eino
>
> 2011/3/16 Robert Burnham <rpburn...@users.sourceforge.net>:
> >       via  928664955e143425ca68963676c25ff2d63d90e5 (commit)
> >      from  0fc178be1e78cdd1f7011a21b6c2ae2218db43f9 (commit)
> >
> > -----------------------------------------------------------------------
> > commit 928664955e143425ca68963676c25ff2d63d90e5
> > Author: Robert Burnham <burnhamrobe...@gmail.com>
> > Date:   Wed Mar 16 15:59:39 2011 -0500
> >
> >    Code cleanup
> >
> >    Cleanup some actor -> monster casting that was being done in spiny
> unnecessarily.
> >
> > -----------------------------------------------------------------------
> >
> > Summary of changes:
> >  crawl-ref/source/fight.cc |    9 +++------
> >  1 files changed, 3 insertions(+), 6 deletions(-)
> >
> > diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
> > index 865219f..d9b3133 100644
> > --- a/crawl-ref/source/fight.cc
> > +++ b/crawl-ref/source/fight.cc
> > @@ -5345,9 +5345,7 @@ void melee_attack::mons_do_spines()
> >     if (body)
> >         evp = -property(*body, PARM_EVASION);
> >
> > -    if (you.mutation[MUT_SPINY]
> > -        && attacker->alive()
> > -        && one_chance_in(evp + 1))
> > +    if (you.mutation[MUT_SPINY] && attacker->alive() &&
> one_chance_in(evp + 1))
> >     {
> >         if (test_melee_hit(2 + 4 * mut,
> attacker->melee_evasion(defender), r)
> >             < 0)
> > @@ -5358,8 +5356,7 @@ void melee_attack::mons_do_spines()
> >         }
> >
> >         int dmg = roll_dice(mut, 6);
> > -        int ac = random2(1+attacker->as_monster()->armour_class());
> > -
> > +        int ac = random2(1 + attacker->armour_class());
> >         int hurt = dmg - ac - evp;
> >
> >         dprf("Spiny: dmg = %d ac = %d hurt = %d", dmg, ac, hurt);
> > @@ -5373,7 +5370,7 @@ void melee_attack::mons_do_spines()
> >                                    " is struck by your spines.");
> >         }
> >
> > -        attacker->as_monster()->hurt(&you, hurt);
> > +        attacker->hurt(&you, hurt);
> >     }
> >  }
> >
> >
> > --
> > Dungeon Crawl Stone Soup
> >
> >
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> > A question and answer guide to determining the best fit
> > for your organization - today and in the future.
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> > _______________________________________________
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> > crawl-ref-comm...@lists.sourceforge.net
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> >
>
>
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