On Sun, Apr 17, 2011 at 02:28:04AM +0200, g...@crawl.develz.org wrote:
> commit 6da8dc81e50375633b768d3bbf1e1e8b07b9ebb7
> Author: Jude Brown <bookofj...@users.sourceforge.net>
> Date:   Sun Apr 17 10:21:12 2011 +1000
> 
>     Resolve Lair ending loot issues by placing one or multiple vaults.
[...]
>     It also removes all PLACE: Lair:$ tags and instead places Lair ending
>     vaults in _builder_normal -- mimicking how PLACE: Lair:$ would be
>     accomplished but instead of placing a single vault, placing two vaults
>     dependent on tags.

Is it still possible for map generation to not go through _builder_normal()?
I think that with Zaba's changes this way is safe, but it's better to
confirm.

> +        if (one_chance_in(3))
> +            // Place a single large Lair vault and pretend it was from PLACE!
> +        else
> +            // Try to place two small ending vaults instead!

I'd say it the large vaults are much better, so what about bumping them from
33%?  I'd say 66% would both give them proper recognition and ensure they
see a decent rotation.  For the latter, perfect fairness would currently
require 60%.

Looking at the new version, it still gives 2x the weight to small endings.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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