On Sun, Apr 17, 2011 at 02:28:04AM +0200, g...@crawl.develz.org wrote: > commit 6da8dc81e50375633b768d3bbf1e1e8b07b9ebb7 > Author: Jude Brown <bookofj...@users.sourceforge.net> > Date: Sun Apr 17 10:21:12 2011 +1000 > > Resolve Lair ending loot issues by placing one or multiple vaults. [...] > It also removes all PLACE: Lair:$ tags and instead places Lair ending > vaults in _builder_normal -- mimicking how PLACE: Lair:$ would be > accomplished but instead of placing a single vault, placing two vaults > dependent on tags.
Is it still possible for map generation to not go through _builder_normal()? I think that with Zaba's changes this way is safe, but it's better to confirm. > + if (one_chance_in(3)) > + // Place a single large Lair vault and pretend it was from PLACE! > + else > + // Try to place two small ending vaults instead! I'd say it the large vaults are much better, so what about bumping them from 33%? I'd say 66% would both give them proper recognition and ensure they see a decent rotation. For the latter, perfect fairness would currently require 60%. Looking at the new version, it still gives 2x the weight to small endings. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss