Adam Borowski <kilob...@angband.pl> wrote: > William Tanksley, Jr wrote: >> I keep hearing about this 'autofight' thing, usually as vague rumors >> attached to lua talk between developers. Now it's posted as an >> official part of the 0.8 release, on the blog. I don't see it in the >> help. I can't find it with Google. > Sounds like the documentation sucks. Like a gaping vacuum it is.
I may not be a good game programmer, but I'm a good enough programmer to hate documenting. >> Can anyone tell me what I'm missing? Is there a keypress, or a config >> modification, or a lua modification, or ... ? > Press Tab or shift-Tab. Wow, perfect. I love it. > You can modify it by copying autofight.lua somewhere and customizing that > file. > It is pretty primitive, though. I'd add at least prioritizing to it -- > killing actual threats before popcorn, damaged monsters before healthy ones, > real before summons, giving less weight to poisoned ones, and so on. > There's always a lack of time, though... I prefer dumb to smart. When there's more than one, I'll handle it. The one thing I might want to fiddle with is waiting rather than closing a step and letting the monster get in a free hit... Ya, I know it's more complicated than it seems. -Wm ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss