Adam Borowski <kilob...@angband.pl> wrote:
> William Tanksley, Jr wrote:
>> I keep hearing about this 'autofight' thing, usually as vague rumors
>> attached to lua talk between developers. Now it's posted as an
>> official part of the 0.8 release, on the blog. I don't see it in the
>> help. I can't find it with Google.
> Sounds like the documentation sucks.  Like a gaping vacuum it is.

I may not be a good game programmer, but I'm a good enough programmer
to hate documenting.

>> Can anyone tell me what I'm missing? Is there a keypress, or a config
>> modification, or a lua modification, or ... ?
> Press Tab or shift-Tab.

Wow, perfect. I love it.

> You can modify it by copying autofight.lua somewhere and customizing that
> file.
> It is pretty primitive, though.  I'd add at least prioritizing to it --
> killing actual threats before popcorn, damaged monsters before healthy ones,
> real before summons, giving less weight to poisoned ones, and so on.
> There's always a lack of time, though...

I prefer dumb to smart. When there's more than one, I'll handle it.
The one thing I might want to fiddle with is waiting rather than
closing a step and letting the monster get in a free hit... Ya, I know
it's more complicated than it seems.

-Wm

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