On Sat, May 14, 2011 at 09:05:01AM +0200, Raphael Langella wrote:
> 2011/5/14 <g...@crawl.develz.org>
> > I forgot to restore the functionality of the trap_prompt option. But should
> I bother? Is there any reason you wouldn't the game to warn you   before
> stepping on a known trap when low on HP? Especially since the thresholds are
> configurable. If nobody minds, I'd rather remove this useless option.

Can you set the threshold at 0 or negative?  (1 would still block).  If so,
it's indeed strictly useless.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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