On Sat, May 14, 2011 at 09:05:01AM +0200, Raphael Langella wrote: > 2011/5/14 <g...@crawl.develz.org> > > I forgot to restore the functionality of the trap_prompt option. But should > I bother? Is there any reason you wouldn't the game to warn you before > stepping on a known trap when low on HP? Especially since the thresholds are > configurable. If nobody minds, I'd rather remove this useless option.
Can you set the threshold at 0 or negative? (1 would still block). If so, it's indeed strictly useless. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss