On Fri, Jun 03, 2011 at 05:24:02PM +0200, g...@crawl.develz.org wrote:
> commit 1ba19e687c186fc7cae17dda4125efe9a7f45a8d
> Author: David Lawrence Ramsey <dolor...@users.sourceforge.net>
> Date:   Fri Jun 3 10:18:14 2011 -0500
> 
>     Tweak the Undeadhunter melee message to "disruptive energy".
>     
>     "Holy energy" is inappropriate, as (a) it's no longer holy wrath, and
>     (b) it might lead to bug reports on how Yred-worshippers can use it.
>     I'd prefer "dispelling energy", in the tradition of Dispel Undead, but
>     that's already used for purple draconians' antimagic breath, and
>     "disruptive" is something of a callback to the old days when the
>     anti-undead disruption brand was still around.

Heh... and a "mace of disruption" was on my pile of unrandarts to add.  Your
idea of changing Undeadhunter is so much better.

I have doubts about the numbers, though.  The weapon seems to be useless
compared to an ordinary great mace of holy wrath:

(since it's not multiplicative unlike holy wrath and old disruption, we need
an estimate of the base damage.  A rough calculation shows around d48 with
decent strength and high skills but no slaying.)

Holy wrath:
+1 + d(damage*1.5) on all hits
Avg: +19

Old disruption:
+3d(1+damage*3)/3 on 2/3 hits
Avg: +24.3

Current Undeadhunter:
+10 + 2d10 on 1/3 hits
Avg: +6.6

... and holy wrath works against demons in addition to the undead.

What about reusing the old disruption formula?  It was:
special_damage += random2avg((1 + (damage_done * 3)), 3);

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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