On Wed, 15 Jun 2011, Raphael Langella wrote:
> 2011/6/14 David Ploog <dpl...@mi.fu-berlin.de>

>>> Regarding the "teleport cancel teleport" system being too obscure, this
>>> can be addressed. It's already in the manual. We can add a note about
>>> it in the descriptions of the scroll and the wand. We can add it to 
>>> the tutorial and/or hint mode.
>>
>> What about printing a line whenever you experience a hostile teleport?
>> "The teleport will be cancelled by a teleportation of your own."
>>
>> This sounds like something good for hints mode. One hint that teleport can
> be cancelled by teleporting again, and another that hostile teleports can't
> be controlled. Although the chances of getting a hostile teleport in hints
> mode are rather low. Would happen only if you get teleportitis from a potion
> of mutation. But the first hint is the important one and it will be given in
> most of hints mode games (when read-iding ?tele).
>
> Anyway, I think the feature is ignored by many because it's currently only
> useful to counter monsters casting teleport other on you. And very few
> monsters have the spell. If it suddenly becomes useful to counter
> teleportitis, then wiki articles and learndb entries about the mutation will
> quickly be updated with this piece of information. Players following commit
> log will tell others about it and new players will learn it from hints mode.
> I'm confident that it will quickly become common knowledge.

I agree. If we choose to keep the mechanic (which I support, because it 
has the potential to make players use resources), interesting monsters and 
maps/vaults can be invented.

David

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