Original poster here:

IT would not necessarily need an exhaustively documented scripting for players 
(in any DCSS game) to be told.  Maybe some thin as simple as:

"Searching, Scrolls, Wands or other devices may aid in passing through this 
point.", or ... 

"There seema to be something Hidden"

Note your not telling WHERE to use it, and your not disclosing which one to 
use; but you are saying there might be something else here and it can be 
reached.

In Macintosh FIleMaker we call these messages 'Tiptools'.  They can be 
elaborately scripted to exhausted ends, and DCSS basically does this already 
with saying "Floor", "Wall", "Shaft", "Apple", etc.  The hard pert might be ... 
 determining what the search conditions are for the message (i.e. two squars 
left or right of the point, or x distance away.  And more exciting would be to 
have certain races find carting things (i.e. trap doors, secret doors, level 
extensions, even stairs!)

Anyway just a thought guys!

Peter Kelley
St. Paul, MN USA



----- Original Message -----
From: "DCSS Bug Tracker" <man...@crawl.develz.org>
To: mstr...@q.com
Sent: Wednesday, August 10, 2011 2:20:47 PM
Subject: [DCSS 0001099]: the translucent stone zones at lower levels


A NOTE has been added by SamB. 
============================================================================ 
https://crawl.develz.org/mantis/view.php?id=1099 
============================================================================ 
Reported By:                MstrPBK
Assigned To:                doy
============================================================================ 
Project:                    DCSS
Product Branch:             0.5 ancient branch
Issue ID:                   1099
---------------------------------------------------------------------------- 
Category:                   FR:  Gameplay Balancing
Reproducibility:            always
Severity:                   minor
Status:                     resolved
Resolution:                 no change required
Fixed in Branch:            0.7 old branch
============================================================================ 
Date Submitted:             2010-03-18 08:22 CET
Last Modified:              2011-08-10 21:20 CEST
============================================================================ 
Summary:                    the translucent stone zones at lower levels
---------------------------------------------------------------------------- 
Are they supposed to be penetrable at low levels?

IF so I am not seeing any hints how to do pass trough ('cept in one case
there was a stair case inside), ... and ...
IF not may I suggest they be sequenced in the game for later.

MstrPBK
St. Paul, MN USA
============================================================================ 

---------------------------------------------------------------------------- 
 (0003468) doy (developer) - 2010-03-18 08:27
 https://crawl.develz.org/mantis/view.php?id=1099#c3468 
---------------------------------------------------------------------------- 
They can be penetrated by any normal method for getting through walls -
digging, disintegration, etc. And it's not necessary to do so anyway. 

---------------------------------------------------------------------------- 
 (0003473) MstrPBK (reporter) - 2010-03-18 08:37
 https://crawl.develz.org/mantis/view.php?id=1099#c3473 
---------------------------------------------------------------------------- 
takes note of that fact for the future  ... thank you ... 

MstrPBK
ST. Paul, MN USA 

---------------------------------------------------------------------------- 
 (0014125) SamB (reporter) - 2011-08-10 00:55
 https://crawl.develz.org/mantis/view.php?id=1099#c14125 
---------------------------------------------------------------------------- 
It would be nice if hints mode would make such suggestions when the player
encounters areas of this type (anything visible but requiring special
equipment to access, basically) in the early map levels... 

---------------------------------------------------------------------------- 
 (0014133) due (developer) - 2011-08-10 09:43
 https://crawl.develz.org/mantis/view.php?id=1099#c14133 
---------------------------------------------------------------------------- 
It might be possible for some vaults to come with a "hints-mode message"
that explains the purpose of the vault. This message could then be
displayed the first time the player encounters it... Perhaps, perhaps not!
I'm not sure. 

---------------------------------------------------------------------------- 
 (0014143) SamB (reporter) - 2011-08-10 21:20
 https://crawl.develz.org/mantis/view.php?id=1099#c14143 
---------------------------------------------------------------------------- 
It seems likely that having a different message for each vault would be a
bit excessive; perhaps it would be better if they would somehow *refer* to
such message(s), and keep them in a separate table somewhere? 

Issue History 
Date Modified    Username       Field                    Change               
============================================================================ 
2010-03-18 08:22 MstrPBK        New Issue                                    
2010-03-18 08:27 doy            Note Added: 0003468                          
2010-03-18 08:27 doy            Status                   new => resolved     
2010-03-18 08:27 doy            Fixed in Branch           => 0.7 development
branch
2010-03-18 08:27 doy            Resolution               open => no change
required
2010-03-18 08:27 doy            Assigned To               => doy             
2010-03-18 08:37 MstrPBK        Note Added: 0003473                          
2011-08-10 00:55 SamB           Note Added: 0014125                          
2011-08-10 09:43 due            Note Added: 0014133                          
2011-08-10 21:20 SamB           Note Added: 0014143                          
============================================================================


-- 
Peter Kelley
St. Paul, MN USA

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