> AP> Heya,
>
> AP> Talking of file formats support... New stable version of Synfig, the
> AP> 2D vector graphics animation editor, is out and features basic SVG 1.0
> AP> import. If you want to test it with Inkscape files, please save to
> AP> Plain SVG :)
>
> Interesting. There is a big need for an animation studio that generates SVG.
>
> It seems though that SVG import is either as a raster file (converted to PNG) 
> or by an xslt to convert SVG to synfig xml format
> http://synfig.org/Svg2synfig

Not really. Latest version (0.62.00, released October 12th, 2009) has
a built in module that directly opens a SVG file from Synfig.
It has some limitations and some imported objects needs retouching
after import, but it is a great step IMHO.
And as mentioned by Alexandre, the best way to ensure compatibility is
open the file in Inkscape and save it as Plain SVG before import.

>
> similarly output is either to raster formats, or there is another xslt to 
> convert synfig to SVG
> http://synfig.org/Sif2svg
>
> The converter seems to have an animated svg example
> http://synfig.org/Sif2svg
> which is hopeful. However, some conversions are a bit basic:
> http://www.linkmauve.fr/dev/synfig/sif2svg/official/installer-logo.xhtml
>
> I see svg listed under both import and export in the roadmap, so look forward 
> to seeing this project progress.
> http://synfig.org/Software_roadmap

>From sifz to SVG is possible also and I think it would be better to do
it internally. It is easier to handle the objects already in memory
and export the part that can be exported than try to parse the sif
file with an external application and convert it to other format.
Anyway
some people prefer XSLT language to C++ ;)

In any case not all the Synfig layer or/and layer features can be
exported due to the mixed raster vector nature of some of the layers
in Synfig.
Some of them acts like filters where the parameters are "vectors" but
the context is a raster information. For example, the noise distort
layer
produces a distortion based on the context below the layer and acts at
pixel level.
The distortion amount and type is controlled by animatable parameters though.

Greetings
Carlos López (genete)
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