Todd Mitchell wrote:
One can see the problem pretty easily - load one of the world_x_y
maps and do enter north/east/whatever a few times.
Yes, or use the "enter exit" function for a bit...
Heh, never knew about that 'enter exit' feature, I wish I had.
Increasing the heap size really just masks the problem. OTOH, I
think the default is probably pretty low for how much memory most
systems probably have now days.
Ya, I increased the memory but eventually (and usually when you're
humming along) it will run out.
I haven't run into these problems myself, then again, I haven't loaded
any 'large' maps in it and I set the stack size to 256MB.
Alex Schultz
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