I think stats should be capped. OTOH, it would be kinda like throwing away
the stat potions. My opinions on stat potions:
1. very rare -- I know it won't help too much since there are always people
willing to give them away to others. :)
2. beyond racial stat cap, the stat potions could have temporary effects and
a percentage chance of stripping a point from a random stat. ie, already
maxed out on str, but need just a little more to fight the next baddy...
quaff a str potion that adds to str, but wears off after a random time
interval. this benefit comes w/ a price, though... %chance that potion will
reduce a stat either temporarily or permanently.
3. same thing when using stat pots on items. give a % chance that the
combination messed up & the item becomes cursed w/ -1 whatever-stat.
4. set eq-wielding races' caps to be MUCH lower than non-eq wearing races
Just some thoughts. :)
Yua Ca Van
----- Original Message -----
From: "Anton Oussik" <[EMAIL PROTECTED]>
To: "Crossfire Discussion Mailing List" <[email protected]>
Sent: Tuesday, July 05, 2005 2:43 PM
Subject: Re: [crossfire] Re: Random ideas. (topic split to resistance caps
andinteraction with )
On 7/5/05, Alex Schultz <[EMAIL PROTECTED]> wrote:
Yeah, now that I think about it, keeping the the cap at 30 except making
an
exception for equipment where equipment can raise the stat up to a higher
value
(I personally thing 35 would be sufficent, 40 or 50 seem too extreme)
Although everyone seems to like it personally I can't say I like the
idea very much.
First you raise the stats to 35, then to 40, then to 45, and so on. I
think stat limit
should either:
* stay where it is, and stat potions be found some other use, or
* remove the limit alltogether, but make the chances of gaining the
next stat lower
with every new stat gained. (if this is done stats should also be
fixed not to wrap
around to negative too early or someone will complain)
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