When I started playing, I found it strange that stat potions gave permanent 
stat increases and that you could find then as low as level 5-6. I seemed to me 
you could max out your stats pretty quick. I've always thought this was really 
overkill and that they should give a temporary increase (hour, days...).  
Permanent stat increase should be very very hard to get either a 1-5% chance or 
perhaps with some other very rare potions. Given the crossfire economy, this 
would mean it was merely rare and not common to raise stats.

> 
> From: Andreas Kirschbaum <[EMAIL PROTECTED]>
> Given that my character has collected a few thousand stat potions (of
> each kind) and I assume that quite a few more characters have even more
> potions, I don't think a permanent stat raise would be acceptable.
> Assuming that 1% success chance, my character would probably gain ten
> stat points in total (for each of his stats).
> 
> Therefore, I'd rather make it a temporary raise: you gain 1 stat point
> for (say) 1 day playtime with 1% chance. (And probably cap it to one or
> two points in total.) I think, this solution would still drain the
> excess stat potions out of the game but it would not (permanently) spoil
> the game too much.
> 


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