Is difficulty calculated by the server or must it be
set in the headers btw?

--- Mark Wedel <[EMAIL PROTECTED]> wrote:

> Vernon T Rhyne wrote:
> 
> > 
> > This changes (for the negative in my opinion) the
> other dynamic at work, the
> > acquisition of truly rare items.  Since this is
> basically a lottery at really
> > really long odds, these random levels are a
> significant potential source of
> > rare items.  If you kill the volume, you
> dramatically lower the chance at a
> > rare item.
> > 
> > If we're reducing clutter, I'd argue we should
> increase the value of
> > individual-item yield for super-high level
> treasures.
> 
>   but by that arguement, we should then increase the
> number of treasures, so it 
> is more likely items show up.  But I doubt many
> people would think that is a 
> really good idea.
> 
>   Now what could perhaps be done is increase the
> likelihood of artifact items 
> show up slightly based on difficulty of the dungeon.
>  Right now, I recall the 
> likelihood of artifacts (ring of miracles type of
> thing) is somewhat constant 
> based on difficulty - or at least, the chance of a
> ring becoming a 'special' 
> ring is constant - some items do require minimum map
> difficulty levels.
> 
> 
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