IMHO, *some* kind of fix must be found, because from what I see in the
last few weeks, too many spell objects is the #1 reason for crashes and
slowdowns, and I know it has crashed by client more often than I would like.
And so says Mark Wedel on 16/08/05 12:15...
> A more sensible, and much easier approach, is to just track the number
> of spell objects on a space. If it goes above some count, basically
> just don't insert anymore. One could argue there can only be so much
> going on in one space anyways.
Also, maybe they should interact with each other?
I can see fire cancelling cold and vice versa, and fire cancelling
electricity (but electricity probably strenghtens fire); cancellation
should cancel everything else.
best,
Lalo Martins
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then they seem improbable, and then, when we
summon the will, they soon become inevitable.
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