Le Mardi 16 Août 2005 09:30, Mark Wedel a écrit : > > I should probably preface that I'm responsible for the 'nopopup' mode in > the > gtk client (v1).
What is? > > But does anyone else find the sign display code in the client really > annoying? > To me, these are the major issues: > > 1) No way to turn it off, save for code modification. First comments on it i receive since implemented. Disabling for those requesting it should be easy to code. > > 2) It centers it on the screen, not the client. This is bad behaviour, > especially for those of us with dual monitor setups (I really don't need it > straddling the monitors) GTK centering behaviour, do not know much of gtk to know how to correct this. > > 3) It shifts input focus to the sign area itself, thus the client stops > receiving useful input (like movement commands) Quite obviously, you are *reading* the sign, not doing much more else. This seems to me a normal roleplay behaviour. If you have any better idea... > > 4) No button or the like to dismiss it - have to use whatever functionality > your > window manager provides to dismiss it. Could be added i suppose, though i don't see why the window manager way of closing windows is an issue. > > 5) Since info appears in that window, it does not appear in the normal > windows, > thus, once destroyed (or you read another sign), you lose the contents. > Thus, > that information on the sign at the start of the dungeon may effectively be > lost > (won't be in scrollback buffer). I guess it could be duplicated in normal text windows. > > 6) At least as things are now, it doesn't really add much. > An awfull picture (unless gfxers finally did draw a nice background for signs) > I guess the key issue is #1 - then people can just turn it off, and anyone > who > uses it is basically choosing to live with points 2 through 5 (or they aren't > important). > > But when I first saw this proposal, I had envisioned that it'd do something > clever with the text window (draw graphics, whatever), not put in pop up > windows. GTK too limited to do 'something clever' like draw graphics in the text window. Moreover, if my memory don't fail, concerning signs, i never suggested doing anything else than show sign content inside a sign graphic. And unless i miss something, having a popup show up when you apply a sign and not be able to fight is not really a problem, unless you start applying signs while fighting?? Regards > > > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > > _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

