Andreas Kirschbaum wrote:
> The condition "!(flag |INS_MAP_LOAD)" probably is not correct:
> FLAG_MAP_LOAD is the constant 0x20. Therefore "(flag|INS_MAP_LOAD)" is
> always non-zero which means "!(non-zero)" is always false.

Fixed in CVS: I did change "|" into "&" since it did prevent the
client's ground view from being updated after the player applied an exit
or whenever a spell effect should be displayed on the ground below the
player.

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