And so says Brendan Lally on 05/09/05 22:16...
> On 9/5/05, Lalo Martins
> <[EMAIL PROTECTED]> wrote:
>> Personally I'd go with the FDL for documentation, and GPL for lore.
>> 
> 
> What happens then if something written as documentation is latter
> used as lore within the game?

Hmm.  I was under the impression that the FDL is GPL-compatible
(meaning, you can get something via FDL and redistribute via GPL).  From
a quick glance of gnu.org, that doesn't seem to be the case, sorry.

But my point was the other way around - to make lore *more* restrictive
(GPL), so that people can't run wild with it.

So maybe dual-license documentation on FDL and GPL - which in practice
means the documentation distributed on the release tarball turns up
GPLed ;-)

> I am not convinced the boundaries between these two catergories are
> always clear.

I don't agree here, though.  (Or you misunderstand me.)  By
"documentation" I mean technical.  Referring specifically to the wiki,
you'll notice there is a "fact" section and a "lore" section.  When I
say "documentation" (or "fact"), I'm referring to about-game material,
whereas "lore" is in-game material.  The boundaries are pretty clear.

(Ok, you can argue about stuff like formulae.  Are these technical, or
in-game?  :-P  Well, in this case, I'd consider them "lore", because
they *can* make sense in-game.)

best,
                                               Lalo Martins
--
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
--
http://www.exoweb.net/                  mailto:[EMAIL PROTECTED]
GNU: never give up freedom                 http://www.gnu.org/


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