And so says Brendan Lally on 05/09/05 22:16...
> On 9/5/05, Lalo Martins
> <[EMAIL PROTECTED]> wrote:
>> Personally I'd go with the FDL for documentation, and GPL for lore.
>>
>
> What happens then if something written as documentation is latter
> used as lore within the game?
Hmm. I was under the impression that the FDL is GPL-compatible
(meaning, you can get something via FDL and redistribute via GPL). From
a quick glance of gnu.org, that doesn't seem to be the case, sorry.
But my point was the other way around - to make lore *more* restrictive
(GPL), so that people can't run wild with it.
So maybe dual-license documentation on FDL and GPL - which in practice
means the documentation distributed on the release tarball turns up
GPLed ;-)
> I am not convinced the boundaries between these two catergories are
> always clear.
I don't agree here, though. (Or you misunderstand me.) By
"documentation" I mean technical. Referring specifically to the wiki,
you'll notice there is a "fact" section and a "lore" section. When I
say "documentation" (or "fact"), I'm referring to about-game material,
whereas "lore" is in-game material. The boundaries are pretty clear.
(Ok, you can argue about stuff like formulae. Are these technical, or
in-game? :-P Well, in this case, I'd consider them "lore", because
they *can* make sense in-game.)
best,
Lalo Martins
--
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then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
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