Alex Schultz <[EMAIL PROTECTED]> writes:

> I think a good solution would be to do additive lighting with this 
> restriction: add all no_pickup objects, and the brightest other object 
> ontop of them.
I'll revise what I said: all no_pickup objects, the brightest pickupable non-
living object, and the brightest living object (though usually, there should 
only be one living oject on a tile)




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