I like the being able to specify summoned monster idea
:)

--- Benjamin Lerman <[EMAIL PROTECTED]> wrote:

> > Isn't there already a field in player structure
> for spell
> > argument? used when spells have delays, iirc.
> 
>  I did (and still don't) see it.
> 
>  If I grep for char in player.h, I obtain:
> 
> logrus ~/download/crossfire/include $ grep char
> player.h
> ... snip what is not on the pl struct
>     char        maplevel[MAX_BUF];  /* On which
> level is the player? */
>     char        savebed_map[MAX_BUF];  /* map where
> player will respawn after death */
>     char        spellparam[MAX_BUF];    /* What
> param to add to spells */
>     const char  *invis_race;/* What race invisible
> to? */
>     char        own_title[MAX_NAME];    /* Title the
> player has chosen for themself */
>     char        title[BIG_NAME];    /* Default
> title, like fighter, wizard, etc */
>     char        killer[BIG_NAME];   /* Who killed
> this player. */
>     char        last_tell[MAX_NAME];   /* last
> player that told you something [mids 01/14/2002] */
>     char        write_buf[MAX_BUF]; /* Holds
> arbitrary input from client */
>     char        input_buf[MAX_BUF]; /* Holds command
> to run */
>     char        password[16];       /* 2 (seed) + 11
> (crypted) + 1 (EOS) + 2 (safety) = 16 */
>     char    search_str[MAX_BUF];    /* Item we are
> looking for */
> 
>  If you remove spellparam which is the field I
> added, I do not see which
> other field you are referring to.
> 
>       Benjamin Lerman
> 
> _______________________________________________
> crossfire mailing list
> [email protected]
>
http://mailman.metalforge.org/mailman/listinfo/crossfire
> 



                
__________________________________ 
Yahoo! Mail - PC Magazine Editors' Choice 2005 
http://mail.yahoo.com

_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to