Sounds good, should be easy enough to set the proper
permissions on the ground arches (2 hrs with nedit, 2
min with regex).

--- Mark Wedel <[EMAIL PROTECTED]> wrote:

> 
>   So I finished up the new movement code and did
> some basic testing, and it
> seems to work.
> 
>   In basic terms, now multiple move types (walking,
> fly_low, fly_high, 
> swimming).  Spaces can block some or all of those.
> 
>   For compatibility, no_pass 1 blocks all of those.
> 
>   My basic test shows this work.  One issue:
> 
>   Movement blockage has to be explicitly set.  In
> other words, unless something 
> on the space explicity says you can't use movement
> type X, you can use it.
> 
>   This matches previous behaviour, and for the most
> part, works fine.
> 
>   The issue here is swimming.  As things sound now,
> you can't swim in the ocean 
> or rivers, because they have no_pass 1.  However,
> since pretty much all outdoor 
> spaces don't set anything, it means you can 'swim'
> through the desert.
> 
>   right now, this doesn't have any relevant meaning
> - there is no way to get 
> swimming movement type.  One issue if you could is
> that slow_move (old field) 
> only slows down walking, not flying or swimming.
> 
>   It seems to me the proper way to fix this is to
> set all ground objects to have 
> move_block 8, so you can't swim through desert,
> forests, etc.
> 
>   Any other thoughts?  Notes?  Questions?
> 
>   Also, feel free to try this out on my server:
> 
> tavern.santa-clara.ca.us
> 
>   Do note this server is really only up for this
> testing.  I put a building next 
> to the inn in scorn that has some test cases.
> 
> 
> 
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>
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> 



                
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