> Mark Wedel wrote:
> 2) PRices for reagants, especially for high level spells, could be quite 
> costly.
> 1000 pp to cast comet?

I think instead set an high price to the high level spells reagents, i
think it's better to set those reagents not buyable. This is, those
reagent can only be found onto a dungeon, killing a hard monster, or
they are "hidding" in a chest of this dungeon.
This is because when i am level 80, i will have enough money to buy
this "ultimate" reagents.

> 3) Reagants should be quite light, so that you can carry a bunch of them 
> without
> much effect on weight (or perhaps give players a reagant pouch that reduces
> weight quite a bit).

Yes, i refer a reagent, something like an herb, a black pearl,
etc...all those light

> 4) Not all spells should necessarily require reagants.  Most lower level 
> spells
> perhaps shouldn't, with more requirement for higher level spells.
>
> 5) Use of reagants should be similar to arrows, eg, happens automatically.
> Player shouldn't have to be fumbling through their inventory for them.

Yes, one reagent must be of one-use. It consumes (like arrows) once
the player cast a spell requiring the reagents

> 6) Could perhaps be interesting to have alternate reagants for spells with
> different effects (less or more powerful, etc).

This is also a good idea, but i refer to reagent like requisite, not complement.

And i have found another good thing. Using reagents, will not allow
players to cast spells massively. I think this yesterday, playing CF.
I start to cast "Burning Hands" massively, to try to kill dozens of
hill giants. With reagents, I must be carefull with spellcasting. Or
maybe, i must go to kill hill giants with other mages, or maybe need
to go with a team.

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