Also the corpses should look bloodied up, and if
someone consumed the monster totaly with fire spell
etc then a corpse shouldn't be dropped.

--- Mitch Obrian <[EMAIL PROTECTED]> wrote:

> The corpse idea isn't a terrible idea /if/ we have
> corpse pics for all the various monsters.
> 
> Also 2x2 creatures should have a 2x2 corpse.
> 
> This can be done if we can get the talented artists
> who created our current monster pics in on the job.
> 
> Also, we need a new type. Container-food-weapon. So
> we
> can still eat corpses... and can use them as a
> weapon
> (ala nethack)... not an effective weapon though :P.
> 
> --- Alberto Sáez Lodeiros <[EMAIL PROTECTED]> wrote:
> 
> > > Mark Wedel wrote:
> > >   Downsides:
> > >
> > > 1) Monsters that pick up loot would now need to
> do
> > more work (instead of the
> > > objects of 5 dead creatures merging, they would
> be
> > all seperate, instead of the
> > > common objects merging.
> > 
> > Monsters can pick up only the objects over the
> flor,
> > but not into the
> > corpse-container.
> > Or maybe, when the monster is over the
> > corpse-container, check the
> > object into it, and then move one random object
> from
> > corpse-container
> > to monster inventory.
> > 
> > > 2) point 2 from above- fire effects may now have
> > more objects to check for
> > > destruction because they don't merge.
> > 
> > When a fire spell (for example) burns the corpse,
> > you can make a
> > simple python routine, which destroy all objects
> > into the
> > corpse-container. Or simply, the same thing that
> > occurs when fire
> > reaches a chest, which is also a container.
> > 
> > >   All that said, I'd think this should be more
> > driven by actually thinking this
> > > is a good or bad feature, not memory or
> > performance reasons.
> > 
> > You can set a timer in the corpse which will
> destroy
> > the corpse and
> > all its contens, past 5 minutes, for example. In
> > this way, we will not
> > wait for server resets to clean the maps.
> > 
> > --
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> > -- GeForce 2 MX 400 --
> > 
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> >
>
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> > 
> 
> 
> 
>       
>               
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