Yes, unbalanced for a week, then it's over.
Could we please have a new variable:
dropfoodlvl (somenumber) so one can set the dropped
food to be lower then the lvl of the monster (if it's
0 or not set then things work as usual).

I'd like to make some 115+ level areas without making
it easy for dargon, this adittion shouldn't be hard
and would be usefull, and would allay any problems
people have with such difficult creatures. 

--- Tchize <[EMAIL PROTECTED]> wrote:

> Like accessing an ennemy guild and wasting it? :D
> Anton Oussik a écrit :
> 
> >On 17/10/05, Mitch Obrian <[EMAIL PROTECTED]>
> wrote:
> >  
> >
> >>So the solution is that once you are lvl 115 you
> can
> >>charm everything, yay, game is over.
> >>    
> >>
> >
> >I disagree, a lvl 115 character is likely to be
> unbalanced, so there
> >are still things to do, like raising your one
> handed and two handed if
> >you are a caster, or vice versa. If worst comes to
> worst, you can sit
> >at home levelling the hiding skill, or learning
> more about alchemy and
> >such.
> >
> >Perhaps non-combat aspects of the game that may
> appeal to the player
> >should be explored instead? Buildable land plots
> being one... building
> >up, maintaining a social structure, starting clans,
> guilds, cities,
> >countries, waging wars against other countries,
> etc. If the game
> >allows for that it will be far more appealing to
> high level characters
> >as oposed to "some new monster" which may or may
> not kill you, and if
> >killed will not give any real benefit.
> >
> >_______________________________________________
> >crossfire mailing list
> >[email protected]
>
>http://mailman.metalforge.org/mailman/listinfo/crossfire
> >
> >  
> >
> 
> 
> _______________________________________________
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>
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> 



        
                
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