On 19/10/05, Brendan Lally <[EMAIL PROTECTED]> wrote: > On 10/19/05, Anton Oussik <[EMAIL PROTECTED]> wrote: > > Another issue I'd like to bring up is grace. getting rid of > > spellpoints will make grace stand out. If you ask me the model works, > > but it will stand out now that spellpoints are going away. > > Would spell points go away? > > To my mind they do different things, reagents limit the total number > of spells cast, spellpoints limit the rate they can be cast at.
That is how I thought it would work. Otherwise it gets too complicated. In effect this is like having several large mana pools, I see no need to complicate it further by still having spellpoints. Also this will be a very significant change to the game magic works and I imagine a while before things will be worked out (like improvement potions, npc magic, and so on). _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

