On 19/10/05, Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 10/19/05, Anton Oussik <[EMAIL PROTECTED]> wrote:
> > Another issue I'd like to bring up is grace. getting rid of
> > spellpoints will make grace stand out. If you ask me the model works,
> > but it will stand out now that spellpoints are going away.
>
> Would spell points go away?
>
> To my mind they do different things, reagents limit the total number
> of spells cast, spellpoints limit the rate they can be cast at.

That is how I thought it would work. Otherwise it gets too
complicated. In effect this is like having several large mana pools, I
see no need to complicate it further by still having spellpoints. Also
this will be a very significant change to the game magic works and I
imagine a while before things will be worked out (like improvement
potions, npc magic, and so on).

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