Please do not implement this passing through walls
stuff.
I /strongly/ oppose passing through walls. I do not
want my maps to become worthless because someone
decided we need to make the game worthlessly easy.

--- Anton Oussik <[EMAIL PROTECTED]> wrote:

> On 19/10/05, Brendan Lally <[EMAIL PROTECTED]>
> wrote:
> > On 10/19/05, Anton Oussik <[EMAIL PROTECTED]>
> wrote:
> > > When activated the wraith becomes invisible,
> stealthy, can move
> > > through walls, and can not cast spells, or hold
> items in inventory
> > > (except invisible ones of course), The only
> attack then avaliable is
> > > wraith touch, which deals ghosthit, depletion,
> drain, and life
> > > slealing.
> > >
> > > Without clothes wraiths are not very strong, so
> I do not see how it
> > > will make them overpowered. Running for the
> nearest wall will often be
> > > the best choice, only preying on the weak, but
> that will be the only
> > > way of surviving, since you would die from three
> hits by a powerful
> > > monster, if you can not life steal them as fast
> as they are hitting
> > > you.
> >
> > Will direct attacks hit wraith stood in a wall
> (like they do in ADOM
> > with ghosts)?
> 
> I believe they will with the current code. I have
> killed monsters
> stuck in walls before.
> 
> > Will rings/amulets remain wearable?
> 
> No. They can not pass through walls as they are, and
> therefore you can
> not take them with you. I say again, nothing worn,
> nothing carried. If
> it shows up in inventory, you can not take it with
> you.
> 
> > I'm inclined to say that at least there should be
> a /big/ hit points
> > penalty as well (maybe 50% - though with a small
> ac bonus too ?)
> 
> Create a naked wraith, try using it to fight
> something, and say that again.
> 
> > > While in this mode the wraith ca not pick
> anything up, or interact
> > > with the environment, like push switches,
> buttons, or anything like
> > > that.
> >
> > Ok, so their weight would have to be zero too.
> 
> I am not sure the server will like that, but yes,
> essentially.
> 
> 
> > Would you change the face as well, to give some
> clue they are in this mode?
> 
> Being invisible will change the face automatically.
> It will be like
> wearing god finger.
> 
> > > This would also mean players can not take stuff
> out of treasure
> > > rooms... they can get in, fly though it, and
> then walk out again
> > > leaving treasure behind. They would not be able
> to steal it without
> > > completing the quest.
> >
> > You need to deal with switching out of this mode
> inside the treasure
> > room (you try to adress this later)
> 
> I think I do.
> 
> > > Also you should not be able to go into void
> squares to get to other
> > > "floors" or mechanic sections of the map. You
> should be able to apply
> > > exits though, to get around between maps.
> >
> > not all boulder layouts are seperated by squares
> with no tiles on.
> 
> True, but I do not see this as a huge problem if
> sometimes you can
> wander into a mechanism. x-ray vision allows you to
> see many of them,
> and that is not much of a problem.
> 
> > > There is howerver a case of the player going
> into the mode sneaking up
> > > to a switch opening treasure room, and then
> taking it out. The only
> > > way out of this I see is to only provide one way
> of leaving the mode
> > > once entered: by visiting some well defined set
> of points (like an
> > > altar of devourers, or a graveyard to posess a
> new body). This way it
> > > will be impossible for a player to either cheat
> in the quest or help
> > > other players cheat.
> >
> > Alter of devourers might work, but there are maps
> that have alters in
> > dungeons, and these might get placed in areas
> where a player could get
> > stuck.
> >
> > Also what about a wraith that doesn't worship
> devourers?
> >
> > There are similar issues with graveyard placement,
> plus it is a little
> > illogical that a graveyard corpse should work, but
> a 'fresh' one
> > should not.
> 
> Yes, I dislike both examples I gave myself. It seems
> something new
> needs to be introduced into the game, and placed
> around towns to allow
> wraiths get new bodies. Something not already found
> anywhere.
> 
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