> 
> From: Mark Wedel <[EMAIL PROTECTED]>
> 
>   I'm also a bit reluctant to add tons of new movement types.  After all, at 
> some level, the movement type is the same, what is different is that some 
> things 
> may move through spaces better than others.
> 
>   So rather than adding a desert movement type (or camel), I'd rather desert 
> have a high enough slow move penalty to make it very slow to move through, 
> and 
> then give camels some ability to ignore that (built in desert movement skill 
> or 
> something).

I agree with this, basically movement types would only be useful when you have 
a blocking condition they would address.  Otherwise in these cases slowing or 
speeding movement is perhaps better (and uses different code).

> 
>   Similar for forest and jungles - I'm not sure I want a new movement type, 
> vs 
> making it painfully slow enough you have the appropriate skills.
> 

True enough, I was thinking of balancing starting racial benefits such as 
dragon flight - however this can easily become an arms race where everyone 
looses (elves and halflings get forestwalk, dragons get flying, serpentmen get 
swimming, humans and dwarves get screwed over...) and maybe isn't a good idea.  
 Maybe we should rethink racial flight given the new value of flying - only 
giving it out as a usable race-skill later on in the player development.  Also 
if you want to block arrows and such you can make arches that do that anyway 
with the current suggestions.


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