So just add a no alchemy tile. Why should we restrict
alchemy in shops:

This is the problem (though I don't see it as a
problem, myself... maybe MF does):

Alchemy in 2 maps.

You know, we could add a servervar (setable in the
config file)

noalchemyonnomagic

That way MF could set this and restrict alchemy and
Cat2 would not set this and not restrict alchemy.

Choices are good :).


--- Andrew Fuchs <[EMAIL PROTECTED]> wrote:

> On 10/23/05, Nicolas Weeger
> <[EMAIL PROTECTED]> wrote:
> > >   Probably simplest to just make it that if the
> space is no
> > magic, can't do alchemy.
> >
> > That will break the guild alchemy room (no magic),
> and
> > probably the alchemy shop too.
> 
> Yes, it will break the guild's alchemy room, and
> several other areas.
> 
> It may also be a good idea to prevent the use of
> alchemy on shop tiles.
> 
> --
> Andrew Fuchs
> 
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