I think the variance is a good thing.
Please keep it.

--- Brendan Lally <[EMAIL PROTECTED]> wrote:

> On 11/8/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
> > Brendan Lally wrote:
> > > This is because there is an arbitrary adjustment
> to price based on the
> > > item count and map name, it is in the range of
> +-5% it is designed to
> > > allow otherwise identical shops to give a small
> variation in price.
> > >
> > > Possibly it shouldn't apply to shops selling
> items, only buying them?
> >
> >   How does it do that?  does it just randomize the
> price in the query strings
> > (if so, how does that remain consistent), or does
> it change the actual objects
> > value?
> 
> It is the price returned by query_cost that changes.
> 
> lines 295-300 server/shop.c
> /* we will also have an extra 0-5% variation between
> shops of the same type
>        * for valuable items (below a value of 50 this
> effect wouldn't be very
>        * pointful, and could give fun with rounding.
>        */
>       if(who->map->path!=NULL && val > 50)
>        
>
val=(sint64)val+0.05*(sint64)val*cos(tmp->count+strlen(who->map->path));
> 
> making this not apply to a shop when it sells items,
> is as simple as
> adding an '&& flag == F_SELL' to the if statement.
> 
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