Could you test it, now that I have users I don't want
to possibly crash the server.

--- Nicolas Weeger <[EMAIL PROTECTED]> wrote:

> Mitch Obrian a écrit :
> > This is what happens now (some of it was fixed
> > allready it seems, but this is the state now).
> > 
> > Lets say you have this:
> > 
> > ferns
> > snow/puddle
> > ground
> > 
> > The ground will dissapear.
> 
> As I said, I think it's related to the overlay
> loading.
> 
> Try to change the following lines in object.c,
> insert_ob_in_map function
> 
> originator->below = op;
>     } else {
>       /* If there are other objects, then */
>       if((! (flag & INS_MAP_LOAD)) &&
> ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
>           object *last=NULL;
>           /*
>            * If there are multiple objects on this space,
> we do some trickier
> handling.
> 
> to
> 
> originator->below = op;
>     } else {
>       /* If there are other objects, then */
>       if((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL) {
>           object *last=NULL;
>           /*
>            * If there are multiple objects on this space,
> we do some trickier
> handling.
> 
> I'm not sure of side-effects, though..
> 
> Nicolas
> 
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