Could you test it, now that I have users I don't want
to possibly crash the server.
--- Nicolas Weeger <[EMAIL PROTECTED]> wrote:
> Mitch Obrian a écrit :
> > This is what happens now (some of it was fixed
> > allready it seems, but this is the state now).
> >
> > Lets say you have this:
> >
> > ferns
> > snow/puddle
> > ground
> >
> > The ground will dissapear.
>
> As I said, I think it's related to the overlay
> loading.
>
> Try to change the following lines in object.c,
> insert_ob_in_map function
>
> originator->below = op;
> } else {
> /* If there are other objects, then */
> if((! (flag & INS_MAP_LOAD)) &&
> ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
> object *last=NULL;
> /*
> * If there are multiple objects on this space,
> we do some trickier
> handling.
>
> to
>
> originator->below = op;
> } else {
> /* If there are other objects, then */
> if((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL) {
> object *last=NULL;
> /*
> * If there are multiple objects on this space,
> we do some trickier
> handling.
>
> I'm not sure of side-effects, though..
>
> Nicolas
>
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