Nicolas Weeger wrote:
Hello.

I'm wondering about moving some parts of the code to plugins.
IMO things like weather system (excluding darkness-related things) could
be moved to a plugin, and just hook to server core.
Random maps generation too could imo be moved.
(particularly weather, as it's really optional, setting for that).

Actually, shouldn't the server be just a "core" with basic rules, and
everything else moved to plugins?

 The harder part is to define what are the core/basic rules and what are 
options.

Taken to an extreme, you could say just write the entire thing in python/perl/whatever. There isn't much a reason to do that (you're basically re-writing anything, so only point would be to try to remain some compatibility).

I personally don't see much reason to rewrite existing code that is working fine as a plugin. There are just enough things that could be/should be done than rewriting working code doesn't make sense.

 All that said, could probably make some general rules for a plugin/built in 
test:

1) Speed - I'm sure the plugin is slower to some extent - ignoring the actual plugin language, the fact that access of a lot of data is done through callback functions vs direct access has to hurt a bit. This isn't an issue if a plugin isn't used very often, but probably would become an issue if the plugin is used multiple times every tick.

2) Complexity - I'd make the case that debugging very complex pieces is done if all is in native C - don't have to debug accross languages, etc.



Nicolas

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