Frankly, I have to agree with mikee to some degree on this point. I generally have little trouble finding something after a combination of getting a feel for the code, which I have gotten pretty good for a while now, as well as skilled grepping.

However aside from some things like this, I do find modularization can have merits, it just depends on 1) How much effort it takes to modularize, 2) How effective the modularization API is designed (i.e. currently the existing plugin API is vastly insufficient for server modularization) and 3) Where we draw the line of what to modularize. Personally, I don't think we should modularize very much, but if the API is good enough (which I would likely be picky about myself), then it might be worth doing for a limited number of things.

Alex Schultz

Miguel Ghobangieno wrote:

I have to do the same thing when I am adding things to
my perl rpg (which is not smaller in lines of code
then crossfire). It's not a big hassle, and how else
will the code know what's going on? Use grep.

--- tchize <[EMAIL PROTECTED]> wrote:

Speaking of my experience with crossfire code. I
have developped
a few add-ons to crossfire in the past (don't
remember the list). From my point of view, adding new features in the code is currently a pain in the ass. I have dropped features add-ons
which took
me lots of time simply because it has become nearly
impossible to find something in the code.

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