move_allow * would just add some more control over movement permissions so that one can more easily set what cannot and what can pass over the tile; more granularity.
Theoretically, after this is added, spells can be created (such as build bridge, which could set move_allow walk on the affected water tiles and then spawn brige arches forward (if spells were allowed on said tiles ofcourse) that can use modify permissions. I would suggest, however, that (specifically) a passwall spell not be given to players (could be used in fire-walls for some things though etc). --- Alex Schultz <[EMAIL PROTECTED]> wrote: > Miguel Ghobangieno wrote: > > >(though I would caution against giving players > themselves a pass wall spell) > > > As I understand it, with what Mark is saying, walls > would have to > explicitly be set to allow passwall. > > Alex Schultz > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

