Could that sockpuppet xploit please be fixed?. I like the idea of the force that makes it so that if the player (who's name is in the force's slaying field?) is killed on the spot where he died or the bed he ressurected on no xp goes to the attacker. Also there could be a 2nd force in the player that is active for 3 seconds or so that if present won't give xp to any attacking player. With both these inplace the sockpuppeting xploit should be mitigated.
__________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

