Could that sockpuppet xploit please be fixed?.

I like the idea of the force that makes it so that if
the player (who's name is in the force's slaying
field?) is killed on the spot where he died or the bed
he ressurected on no xp goes to the attacker. Also
there could be a 2nd force in the player that is
active for 3 seconds or so that if present won't give
xp to any attacking player. With both these inplace
the sockpuppeting xploit should be mitigated. 

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