Nicolas Weeger (Laposte) wrote: >> The one problem with doing so is that clients not using the map2 protocol >> won't see these objects being animated anymore. My personal thought is >> that this isn't that big a deal - the animation of these objects is more >> window dressing than anything important, and also if people do care, >> perhaps that would speed them up to updating their client. > > Maybe we could have a transitional period, like a few months with still the > speed, to let clients be upgraded?
To enable client side animation, the objects need to be updated with the flag_client_animate value. As of now, animations with map2 are handled just as before - the server has to send new image info each time the object changes. So the client really isn't getting any benefit. My plan is to go through and modify appropriate arches so that client does handle their animation. It is of course to make all the changes at once (add flag, remove speed) then go through once adding the flag, and 2 months from now going through and removing the speed value. Plus, experience sort of shows that 'do this later' type of thing often doesn't happen. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

