> But poking in the gtk source code, it does appear it is relatively clever > in its drawing logic, using shared memory and xrender extension, so > performance may actually not be that bad. It'd perhaps be interesting to > convert the gtk draw code to use the gdkpixbufs instead of the gdkpixmaps > and see how much a performance difference there is just for standard > images, and then start throwing in some transparent images.
Let's just hope those tricks, if we use them, work under Windows & Mac & other platforms too :) Nicolas _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

