Couple quick thoughts on this: Rather than using a flag to denote 'destructor' abilities, I think it would be better to make it a subtype.
In fact, in an ideal world, anything that looks for objects being dropped on the space would have the same object type, but then different subtypes based on what it does (duplicate, destroy, sacrifice, etc). In that way, the 'check if on space' logic becomes the same for all the objects, which is probably a good thing and would simplify the code, and documentatin becomes 'if subtype is ABC, it does this, using these fields'. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

