Crossfire CVS repository messages. wrote: > Module Name: crossfire > Committed By: ryo_saeba > Date: Sat Jun 24 10:41:44 UTC 2006 > > Modified Files: > crossfire: ChangeLog > crossfire/common: object.c > > Log Message: > Fix merging bug. [...] > + common/object.c: don't consider FLAG_INV_LOCKED for can_merge.
This definitely is not a "bug" but a feature (see my previous ChangeLog entry "Do not merge locked and unlocked items." from 2006-06-01). In fact, we (mwedel, gros and me IIRC) did agree (on IRC) that locked items should not merge. The reason is that a player normally locks the gear he regularly uses. This includes items (rings/armour/weapons/cloaks/etc.) which are only temporarily worn/wielded. The previous (and now again active) behavior makes the character accumulate locked items. If you do not always watch your items, you end with multiple copies of locked items in your inventory. This normally is not intended since it adds useless weight to your character. (This argument maybe does not hold that much for dragon players for their lack of usable items, but my human character(s) usually have more than 50(!) locked items in inventory. Thus it is virtually impossible to notice such unintentionally merged items.) _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

